The Pokémonfranchise has always toyed with the idea of utilizing Pokémon in creative ways outside of battling. In the anime, Pokémon are sometimes used to help out with infrastructure or power cities. In the video games, Pokémon abilities can be used to alter terrain in order to access new areas or solve puzzles. However, to the best of my knowledge, I don't think there has been a game that has utilized Pokémon for land restoration or agriculture much like this one. On paper, it makes sense that Pokémon would be able to jump start an entire society or restore an entire island utilizing abilities like shooting water or generating fire. At a special Nintendo showcase, GAME FREAK offered Anime News Network the opportunity to check out their newest Pokémon spinoff game, Pokémon Pokopia, which seems to, at the very least, give us a glimpse into what a full game built off of this idea will look like.
In Pokémon Pokopia, you play as a Ditto that had just woken up and is looking for its trainer. As a tribute to them, it takes on the physical appearance of that trainer. They come across a large Pokemon, called Professor Tangrowth, who informs them that they are on an island that has seen better days—and apparently has not seen any humans in quite some time. Utilizing Ditto's ability to transform and copy the moves of other Pokémon, it is Ditto's job to restore the land so that more Pokémon can come and feel healthy again.
The more you restore the land, the more areas you are able to access. This in turn means you can find more Pokémon and can copy more moves that could affect the terrain etc. In a lot of ways this feels like Animal Crossing, just utilizing Pokémon abilities instead of individual tools. You could use Squirtle's watergun to clean tiles and make plants more healthy. You could use Bulbasaur's grass moves to restore bushes which could attract more Pokémon. You could utilize Charmander's flamethrower to create fires that help keep everybody warm. The list goes on!
What I like about this game is how, in some ways, it still feels like a traditional Pokémon game. There's still a collective element to the game as you go and look for more Pokémon throughout your island. As you play as a Ditto that takes on the appearance of a traditional Pokémon trainer, you can even customize that trainer's appearance (although you can't go too crazy because, from what I was able to play, it doesn't look like the customizable options are as extensive as some of the recent Pokémon games). There is a literal Pokémon professor that assigns you tasks, you get a Pokédex that gives you information, and it feels like there is a larger story going on in the background as you go about your day. Honestly, the only thing that felt missing from this game was the traditional battles system—but it's very clear that this isn't the type of game.
I would argue the main appeal of this game is that it is very much a life simulator. This is a game that you play to fulfill tasks and to make your island as interesting as you can. While it looked like some layouts were pretty rigid, and I was railroaded a little bit into completing one task after another before moving on, it did seem like I was given a fair bit of freedom to go about things at my own pace. You can create bushes wherever there is grass and it looks like you could squirt water on practically anything to either restore them or clean them up. There is a certain type of satisfaction from seeing a desolate, rundown lot turn into a sprawling garden filled with life. There's even a day and night cycle integrated so that you actually feel the passage of time in the game. You're able to attract Pokémon to your area the more you restore it and they can even give you missions that you can fulfil to make the Pokémon happy. While doing missions, or even as a reward for missions, you'll be rewarded with materials that can be used for crafting. Ditto has an inventory system inside of its body and I managed to find a workbench that allowed me to craft things from chairs to bonfires. There's even a cute camera mode that's full of charm.
Granted, I wasn't able to get very far in the story because the pacing of the game is very laid-back and slow. I was only able to accomplish a few of the opening tasks of the game before I had to transition to the game's multiplayer. While there is a lot of freedom to restore things and have them grow at your own pace, if you're not in the task-completing mood, there isn't much else to do until you satisfy what the game wants you to do. Even then, while you do have that freedom to satisfy these tasks at your own pace, it didn't always scream "exciting" to me. I spent ten minutes just squirting my water gun on lots of grass on a grid, and I worry that the game could end up being tedious if the rest of the game is just me applying moves to the landscape.
I worried about this the most during my time with the game's multiplayer. Multiplayer mode had me and a bunch of other people with their switches all inhabit the same island. We were all able to run around and do things on our own or work together in order to complete tasks. These ranged from finding specific Pokémon to building or crafting specific items after acquiring the parts necessary to make those items on the island. The island I was sent to did seem significantly different compared to where I started off in the base game. However, I wasn't able to tell if this was just another part of the same island or if it was a different island entirely. This island did have more Pokémon to discover outside of the original starters I had at the beginning of the main campaign. While there was definitely still a sense of satisfaction with completing tasks and coordinating with people, it was still really just more of the same that I saw in the single player section. The amount of stuff to do increased but the content wasn't exactly different.
Honestly, the main thing that mattered the most to me when playing Pokémon Pokopia was the story implications. On paper everything seems pretty simple, I woke up, realized that the land needed to be restored and it's in everyone's best interest if I just went along with it to make things better. However, I couldn't help but hyper fixate on some lines of dialogue and some text boxes that would pop up from time to time. Professor Tangrowth will make comments about how humans hadn't been seen in a long time and, while playing as the Ditto, it's never really explained where our trainer is. I wasn't expecting a game that looked like this to have potentially darker implications.
Also, while the music was relaxing, it did have this underlying melancholic tone to it, almost like there was a foreboding atmosphere that was constantly growing. I couldn't help but think that something terrible must've happened that not only affected humans, but maybe contributed to why the land needed to be restored in the first place. My time with the game was limited so I couldn't fully explore much of it, but even now a few weeks later, those questions still remain in the back of my head.
Visually the game looks pretty standard. While a lot of the Pokémon models do look very similar to the 3D models that I have just become accustomed to for the past decade, I will give credit with regards to how expressive these models are. The way that all of the Pokémon emote was very charming, and I love the little face Ditto has. The animations even get a little bit creative when it comes to Ditto themselves, utilizing squash and stretch techniques to play around with Ditto's anatomy like how Ditto is able to store items inside of themselves. As I mentioned before, the music sort of has this sad atmosphere to it. I don't remember hearing anything particularly cheerful. Maybe more music would get unlocked as I unlock more elements of the island, but I couldn't really comment much on how the music made me feel.
Overall, this was definitely a unique experience. I wasn't really sure what I was expecting when I originally sat down to play this game and while life simulators generally aren't my cup of tea, this game feels like it has a lot more going on then just that. The Pokémon continue to be charming just like in various other games throughout the franchise, building things and completing tasks does scratch an itch. I'm still very curious about what the actual story of this game is building up to. The gameplay loop does get a little repetitive and I hope there is more to the game's multiplayer outside of just fulfilling missions. I think that if the game can create a stronger incentive to play around, then that would genuinely get me a lot more excited. For now, I am definitely curious and open to the possibility of even more.
The cost of winning the video game was the player's time; in Sekiro: No Defeat winning comes with a more pronounced psychological burden.― Rhythm is arguably the most important thing about the video game Sekiro: Shadows Die Twice. In the 2019 action game from the acclaimed From Software studios, each fight is decided by how well the player can adjust to the right timing of parrying and striking. Eit...
Although it’s a bright and breezy magical girl manga with an adorable cast and plenty of fun, flashy battles, at its heart, Magilumiere Magical Girls Inc. is a pointed criticism of dehumanizing mega-corporate culture.― The dispiriting search for meaningful (or even merely paid) work is a depressing experience common to almost every twenty-something college graduate. Today's job market chews up and s...
Are you a fan of video games? What about the classic experience of visiting your local arcade, and playing a few rounds of the new game with your friends? Well, Taito is here to provide that experience at Anime Expo!― Are you a fan of video games? What about the classic video game experience of visiting your local arcade, chilling out with your friends and playing a few rounds at the new game cabin...
The Anime News Network anime preview guide launches 10 new shows you won't want to miss, from The World is Dancing to Young Ladies Can't Play Fighting Games!― Welcome to Anime News Network's Summer 2026 Anime Preview Guide! Here's how it goes: our team of critics writes up their impressions instantly, to be posted here as they go along. Each critic will cover as many shows as they can handle, givin...
Ikumi Hasegawa, Ayumu Murase star in FelixFilm anime― Kadokawa announced on Wednesday the television anime adaptation of Hidenori Yamaji's Soara and the House of Monsters (Soara to Mamono no Ie, the anime uses the English title Soara and Monster's House) manga, and revealed the anime's ultra teaser promotional video, ultra teaser visual, main cast and staff members, and its 2027 premiere. Yamaji als...
2nd season announced at final episode of 1st season on Wednesday― The final episode of the television anime for Jōmyaku and artist Mizuki Yoda's Marriage Toxin manga revealed on Wednesday that the anime will have a second season that will debut in 2027. The staff began streaming an announcement promotional video: The anime debuted on April 7. The anime aired on Tuesdays on Kansai TV and Fuji TV's n...
If you've already played Devil May Cry 5 Special Edition before, you won't experience anything new here. But if it's your first time on this rodeo or you want to take the game on the go, hop in and enjoy the ride.―
It's been a few years since the release of one of the best character action games in the past decade, Devil May Cry 5, and now it's finally here on Nintendo Switch 2 in the Devil Hunter ...
There's just something about a woman who could squish you. Sylvia and Chris run down (up?) some of the giantesses of anime.― There's just something about a woman who could squish you. Sylvia and Chris run down (up?) some of the giantesses of anime. Disclaimer: The views and opinions expressed by the participants in this chatlog are not the views of Anime News Network.Spoiler Warning for discussion ...
This is definitely a game that you're going to want to add to your upcoming wishlist.― Splatoon has always been a unique game franchise built upon its multiplayer content. So what happens when Nintendo decides to pivot and focus on creating a game that centers around a single player campaign? The result is Splatoon Raiders, a third person platforming shooter with a focus on exploration and treasure ...
Gundam Build Fighters Try's Shinya Watada directs anime at CyberAgent's CA Soa studio― CyberAgent announced on Tuesday that its CA Soa anime studio is producing a television anime adaptation of Mozuku Sora and Higoro Tōmori's The Bugle Call: Song of War (Sensō Kyōshitsu) manga that will premiere in 2027. CyberAgent unveiled a teaser trailer and visual for the anime. Shinya Watada (Rock is a Lady's M...
Star Trek: Picard's Christopher Monfette serves as executive producer, showrunner, writer― Entertainment industry news outlet Variety reported on Monday that Netflix is developing a live-action series based on the Persona video game series from Atlus. Although Variety noted that each main game in the franchise has its own story setting, its report did not specify if the planned adaptation is based ...
I welcome any high-budget, high-production value, mostly linear experience with a clear story to tell that clocks out right on time.― Pragmata is a game that, despite my best efforts and the quality on offer, I never could get into the groove with. Nonetheless, it's a beautiful game that makes a lot of noble attempts at novel design. First, the priors. Pragmata is a third-person action game with som...
Crunchyroll will stream 2nd season― The staff for the television anime of Kamome Shirahama's Witch Hat Atelier manga announced on Monday that the series is getting a second season. Crunchyroll revealed that it will stream the second season. The staff unveiled an endcard image: The manga's story centers on Coco, a girl who lives in a little village, and who has always dreamed of becoming a wizard. Bu...
The celebration of Sonic's birthday continues as Josh looks at the blue blur's mobile offerings!― Greetings, and welcome once again to the column! I've spent much of my mobile game-playing time catching up with Fate/Grand Order's Cosmos in the Lostbelt storyline, specifically clearing the Lostbelt No. 7, Nahui Mictlan chapter, as beating it and the subsequent opening stage of the Ordeal Call campaig...
It's going to be a hot summer and an even hotter anime line-up this season.― It's going to be a hot summer and an even hotter anime line-up this season. For us "oldtaku," there's no doubt that Science SARU's The Ghost in the Shell is one to watch. Surprisingly, the studio is also premiering the Mongolia-set historical epic Jaadugar: A Witch's Life in Mongolia in the same season with the illustrious...
There's a sense of invention permeating through A New Dawn's various experiments with visual languages of animation.― Perhaps there's a certain irony in a story about a fireworks factory mostly keeping away from explosive drama. Yoshitoshi Shinomiya's lowkey feature directorial debut A New Dawn is at the very least visually captivating, comprised of lush and rather hypnotic production design. The st...
Story set during "Prism.3" competition for Prism Show trios― The "King of Prism Super Live Prism☆Tours!" event announced on Sunday that production has begun on King of Prism -Tri-Star Act-, a brand-new film in the King of Prism anime franchise. The story is set during "Prism.3," the competition for trios who perform the franchise's signature Prism Shows. The tagline on the teaser visual (drawn by ch...
2nd season ended with 12th episode on Sunday― The official website for the second television anime season based on Fujino Ōmori and Toshi Aoi's Wistoria: Wand and Sword (Tsue to Tsurugi no Wistoria) manga announced in an teaser on Sunday that production on a third season has been green-lit. The anime's character designer Sayaka Ono drew the visual celebrating the news: The anime's second season ende...
Katagiri helms Laboratory of Optics and Neural Analysis anime with original story, screenplay by Akiko Nogi― WIT Studio revealed on Sunday a new original television anime by director Takashi Katagiri (SPY×FAMILY Code: White film) titled LONA (Laboratory of Optics and Neural Analysis), which will debut in spring 2027. WIT Studio also revealed two teaser videos, three teaser visuals, and the main cast...