Neo-Nostalgic Horror Adventure Game 1999Tokoyo Building Now Available on Steam from Kodansha Game Lab

Celebrate 1999TOKOYO Building's Launch With a New Trailer and 20% Discount

November 10, 2026 (TOKYO, Japan) – Kodansha Game Lab has released 1999TOKOYO Building today on PC via STEAM. In this horror adventure game, players assume the role of Akira, a boy trapped inside a dilapidated indoor amusement park and forced to work for his freedom. Players must break into the rooms of their strange and dangerous coworkers to uncover their secrets and find a way to escape. This title is developed by TOKOYO Estate Co., LTD, a trio of game developers making their debut title.

1999TOKOYO Building has an MSRP of $9.99. To celebrate the game's launch, players will be able to purchase the title for a 20% discount through Sunday, November 22nd. A digital soundtrack featuring music by composer Yasuhiro Nakashima is also available through STEAM. Digital bundles with the game are available. Yasuhiro Nakashima has previously composed the soundtrack for the award winning visual novel and Roger.

A new trailer capturing the game's unique charm and style of the 90s is available to view on YouTube.

1999TOKOYO Building alternates between exploration segments, where players use a point-and-click interface to examine 360° backgrounds rendered in low-poly graphics, and visual novel dialogue segments, where players interact with characters rendered using Live2D. The story takes place in December 1999 at the TOKOYO Building, a run-down indoor amusement park rumored to be a place where people disappear. The protagonist Akira has lost his memory and wandered into the TOKOYO Building and is caught by the owner, Yano, in the middle of breaking in and ends up working there as a live-in employee as punishment. His coworkers are all dangerous individuals. If Akira is cross with them or upsets them, there is no telling what will happen.

Akira must use their lockpicking skills to sneak into their coworkers' rooms to uncover their secrets and survive to make his escape. During dialogue scenes, characters' reactions change depending on the choices players make. Thanks to Live2D, their facial expressions change seamlessly even while they are talking. When multiple characters are in a conversation be sure to pay attention to the reactions of those who aren't speaking. Players will be able to enjoy the story on a deeper level by experiencing the subtle emotional nuances that words alone cannot convey.

The official 1999TOKOYO Building account will be sharing behind-the-scenes content about the game's development starting today. They plan to share unreleased character sketches, setting materials, and storyboards for in-game footage. Don't miss out on this must-see content for

More information about Kodansha Game Lab can be found on the following social pages: X, Bluesky, Instagram.

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