How much of the modern Japanese fantasy genre comes from old computer games? Coop and Lucas find out!
The views and opinions expressed by the participants in this chatlog are not the views of Anime News Network.
Full Disclosure: Coop Bicknell regularly works with MediaOCD and the current incarnation of AnimEigo. His opinions given here are purely his own and do not reflect those of his employers.
Crunchyroll streams Record of Lodoss War, Goblin Slayer, and Dragon Quest: The Adventure of Dai.
Netflix streams Delicious in Dungeon and Dragon Quest: The Adventure of Dai.
Coop
Hey, Lucas. Y'know how we were just talking about Dragon Quest references being dime a dozen in most isekai titles? Well, it turns out that the storied video game series and its notable contemporaries are a bedrock of Japanese fantasy on the whole. And strangely enough, there's a solid chance that the North American anime industry would be looking a lot different these days if Japan never dabbled in a little Wizardry.
I knew slimes were around, but I never expected them to appear quite like that.
Lucas
Coop, I can't even believe that the biggest news to come out of last week's Dragon Quest Direct was that the twelfth installment in the foundational franchise will come out... eventually. This is because 1) I immediately love that sleepy boi and the band of scoundrels he's running around with, and 2) Dragon Quest and the games it draws inspiration from are so incredibly foundational to most modern Japanese fantasy stories that I'm getting some flavor of Dragon Quest every time I engage with that genre.
Whether they be slimes, storytelling conventions, or even the visual language of these works, I'd love to chat with you today about how titles like Dragon Quest, Wizardry, and Ultima have been influencing what are now generations of authors and creatives in Japan!
If we're going back that far, we should start with the meat and potatoes behind all these games: Dungeons & Dragons.
While D&D certainly wasn't the only tabletop game on the block back in the mid-to-late 1970s, it most assuredly captured the imaginations of its players. As long as they could imagine it and write down a few details, any would-be dungeon master could craft their own world filled with fascinating characters, cultures, and secrets to be discovered. These concepts eventually crossed-pollinated with the burgeoning game development scene of the time, leading to computer RPGs like Ultima and Wizardry. That's more or less the condensed version of this story, but if you're looking for a more dense and nuanced exploration of the history surrounding this scene through the lens of Ultima, I'd recommend checking out Majuular's extensively researched retrospectives on the series.
Yeah, it is really hard to understate just how much RPGs as a genre of video game is built on the back of Dungeons & Dragons as well as other pioneering tabletop games. Both Ultima 1: The First Age of Darkness and Wizardry: Proving Grounds of the Mad Overlord were released in 1981, and both draw some pretty overt inspirations from the Tolkien-esque fantasy that informs much of D&D.
As I know quite a bit more about Wizardry than Ultima, thanks to the very good remake that came out in 2024 (and that everyone who cares about the genealogy of the gaming landscape should play) I can personally say that the combat, exploration, and party building feels like a direct digitial approximation out of those same mechanics in a D&D campaign.
Also, while I don't want to jump ahead too far, this seems like the ideal time to remind folks that the setting and characters in Delicious in Dungeon were all lifted directly out of the Wizardry universe. Seriously, mangaka Ryoko Kui is an admitted huge fan of these games, and everything from the fantasy races to how dungeons work in this universe is informed by these games.
On that note, it's also worth mentioning that Goblin Slayer's Kumo Kagyu has his own series of light novels, Blade & Bastard, which are set in the Wizardry universe.
And as I alluded to earlier, it's safe to say that North America's anime industry owes quite a bit to Wizardry as well. While working on Wizardry IV: The Return of Wernda in the late 80s, Robert Woodhead and Roe Adams III were futzing around with a video board that allowed them to put graphics over video. Adams was apparently a big anime fan and saw the potential uses for this tech, and the popularity of Wizardry in Japan meant that Woodhead was often there on business, so... A little company called AnimEigo popped up. Woodhead writes further about the company's origins in the Secret History of AnimEigo (as does Justin Sevakis in reference to the company's recent history under MediaOCD), but this sudden synthesis of interests and opportunity led to the creation of America's first anime publisher.
Man, in the age of streaming, where I can watch just about any anime that I want to with just a few keystrokes, I forget just how much engineering, effort, and problem-solving went into getting us where we are today. Getting text onto a video back then, without breaking the bank on super proprietary equipment, would have been a HUGE hurdle to clear, and the anime landscape as we know it today literally would not exist if not for Woodhead's efforts and the opportunities Wizardy brought him.
Now, did he have to make those early Wizardry games so incredibly difficult that you had to be nothing short of a hardcore RPG sicko to even clear the first couple of floors of its dungeon? I don't think so, but I can respect the idea that it should be hard for five people to kill an entire dungeon's worth of fantasy spook-a-dooks.
Seems that Mamoru Oshii and the folks behind Patlabor didn't mind those first couple of floors; in fact, they loved them so much that it was kind of a plot point in an episode of the New Files OVA series.
A follow-up on a Patlabor TV series episode, this adventure sees the SV2 gang venturing into a labyrinthian sewer system in search of a man gone mad. Oh, and there was a huge gator running around, too. However, that's not the only time an Oshii-related work took notes from Wizardry. A few years back, Oshii sat down with for a discussion with Woodhead and discussed the influence of the series on his work. The anime nerd in me was especially oooing and aaaahing when the director was seemingly thrown off by this little tidbit.
On that note, it's worth mentioning that I've worked on Urusei Yatsura's recent Blu-ray releases and with the modern AnimEigo. But man, it's both cool and a little surreal to even be tangentially related to these classics through degrees of Wizardry.
These worlds are always a lot smaller than they seem once you start being active in them, and one of the coolest things about working in a creative field is how much of your work is iterating upon the ideas of your predecessors and having a good time with it. Ryoko Kui and Kumo Kagyu are straight-up creating Wizardy fan fiction, and while I haven't read Blade & Bastard, Delicious in Dungeon is an all-timer anime and manga for me. Sometimes greatness comes not from re-inventing the wheel, but by putting your own spin on something that's already working.
And, to bring it back to Dragon Quest, clearly series creator Yuji Horii understands this as he flat-out acknowledges that Dragon Quest is heavily inspired by both Wizardry and Ultima in a Nintendo Power interview from 2007.
I played Dragon Quest III HD-2D when it launched, and I cannot stress enough how much it feels like a Rosetta Stone for RPGs developed in Japan. Seriously, there are ideas in here that would go on to inform everything from Pokémon to FromSoftware's Soulsborne micro-genre, and playing it felt like as much an educational experience as an entertaining one.
The Dragon Quest series (and Final Fantasy as well) managed to take the pre-established Computer RPG trappings of the mid 80s and refine them for console-owning audiences. Might've been a little shaky at first with Dragon Quest I, but each game kept on refining and innovating on itself. Through that constant growth, it's no wonder that millions of people jumped onto it. There's an old rumor that goes around from time to time: Mainline Dragon Quest games come out on Saturdays to avoid bringing Japanese society to a screeching halt. Who knows just how true that is, but I could be convinced to believe it. But I do know that you can't go a couple of meters in Japan without tripping over a Dragon Quest cartridge. They're just that ubiquitous.
However, there's also the 800-Pound Toriyama in the room we've yet to mention. With a creator that legendary (and profitable) defining the visual style of a series, I can easily see why Dragon Quest lodged itself inside the imaginations of many players. Even before I knew what a Dragon Quest was, anything in Toriyama's style would hit me with the fuzzies—memories of being a grade schooler, watching Dragon Ball, and playing Sly Cooper on my PS2.
Even if we ignore how Toriyama's legacy and influence are forever cemented in global culture thanks to Dragon Ball, the fact that he created Dragon Quest's iconic Slimes alone would be enough to put Toriyama in contention for the best character designer in all of human history.
I mean, look at this little goo-ber! He is perfection given shape!
Our collectively perfect son.
Between the art direction, charming and invigorating writing, and the tension these games manage to generate with their liberal application of RPG mechanics to the tabletop gaming formula as well as other affordances inherent to video games, it's no wonder that basically every iseakai made today takes place in some flavor of a Dragon Quest world and so much shonen storytelling draws from the ideas that Dragon Quest pioneered.
Though DQ's shonen influences are likely more a result of the manga Dragon Quest: Adventure of Dai being a wildly popular Jump title in the late 80s through mid '90s, that never got a fair shake in the US until the recent anime, thanks to Dragon Quest being a relatively niche global franchise until recently.
Toei Animation's 2020 take on The Adventure of Dai is classic shonen action perfected—not unlike Yu Yu Hakusho. It's a simple tale of unlikely heroes coming together to take down a great evil (and his many generals), but it's immaculately paced and gorgeously animated. It's one of those shows that occasionally makes me jealous of just how good the kids have it these days. But seeing as the series aired amid the height of the COVID-19 pandemic, I can't help but be mentally transported back to the dinky apartment I was cooped up in (pun not intended) while watching it.
Despite that, Dai also served as something of a warm blanket to crawl back under—a nice reminder of those aforementioned grade school fuzzies in uncertain times. Given that mindset, it makes sense that so many modern Japanese fantasy and light novel authors return to Dragon Quest time and again in their work. I understand the need to channel those feelings into a work of your own. It might result in a flood of incredibly similar stories, but that emotional intentionality still rings true.
It's easy to see why Dai is a comfort show, regardless of the state of the world when the latest anime came out. It's a classic hero's tale filled with masters sacrificing themselves for their pupils, former enemies becoming trusted allies, and the hero having surprising connections to the evil forces he's striving to defeat. It's a fairly simple text, but it's a super fun take on some of the oldest ideas in myth-making that it can't help but be endearing and inspire others to create stories that put their own spin on these classic building blocks.
Even outside of how Dragon Quest set the standard for what a Japanese take on explicitly Western fantasy stories should look and feel like, it crystallized what are now a lot of ubiquitous narrative ideas and I think works like Fairy Tail, Hunter x Hunter, and even the Nier series of video games don't exist if Dragon Quest doesn't give them a foundation to build off of.
Of course, there's more than a little D&D blood pumping about with titles like The Slayers and Record of Lodoss War, but I'm not sure if it holds the same Japanese cultural cache that Dragon Quest does. I will say Lodoss War might've kicked off the actual play craze before anyone knew what a "Critical Role" was or who those "Friends at the Table" were. In 1986, the series started as published transcripts of a tabletop campaign before morphing into so much more—including that little OVA folks can't help but drool over.
But just as you said, Lucas, the Japanese fantasy we know, love, and sometimes loathe wouldn't be here today if it weren't for the dungeons, dragons, mad overlords, avatars, and slimes that inspired it to begin with. And I'll be more than happy to raise a mug of grog to them!
I welcome any high-budget, high-production value, mostly linear experience with a clear story to tell that clocks out right on time.― Pragmata is a game that, despite my best efforts and the quality on offer, I never could get into the groove with. Nonetheless, it's a beautiful game that makes a lot of noble attempts at novel design. First, the priors. Pragmata is a third-person action game with som...
Crunchyroll will stream 2nd season― The staff for the television anime of Kamome Shirahama's Witch Hat Atelier manga announced on Monday that the series is getting a second season. Crunchyroll revealed that it will stream the second season. The staff unveiled an endcard image: The manga's story centers on Coco, a girl who lives in a little village, and who has always dreamed of becoming a wizard. Bu...
The celebration of Sonic's birthday continues as Josh looks at the blue blur's mobile offerings!― Greetings, and welcome once again to the column! I've spent much of my mobile game-playing time catching up with Fate/Grand Order's Cosmos in the Lostbelt storyline, specifically clearing the Lostbelt No. 7, Nahui Mictlan chapter, as beating it and the subsequent opening stage of the Ordeal Call campaig...
It's going to be a hot summer and an even hotter anime line-up this season.― It's going to be a hot summer and an even hotter anime line-up this season. For us "oldtaku," there's no doubt that Science SARU's The Ghost in the Shell is one to watch. Surprisingly, the studio is also premiering the Mongolia-set historical epic Jaadugar: A Witch's Life in Mongolia in the same season with the illustrious...
There's a sense of invention permeating through A New Dawn's various experiments with visual languages of animation.― Perhaps there's a certain irony in a story about a fireworks factory mostly keeping away from explosive drama. Yoshitoshi Shinomiya's lowkey feature directorial debut A New Dawn is at the very least visually captivating, comprised of lush and rather hypnotic production design. The st...
Story set during "Prism.3" competition for Prism Show trios― The "King of Prism Super Live Prism☆Tours!" event announced on Sunday that production has begun on King of Prism -Tri-Star Act-, a brand-new film in the King of Prism anime franchise. The story is set during "Prism.3," the competition for trios who perform the franchise's signature Prism Shows. The tagline on the teaser visual (drawn by ch...
2nd season ended with 12th episode on Sunday― The official website for the second television anime season based on Fujino Ōmori and Toshi Aoi's Wistoria: Wand and Sword (Tsue to Tsurugi no Wistoria) manga announced in an teaser on Sunday that production on a third season has been green-lit. The anime's character designer Sayaka Ono drew the visual celebrating the news: The anime's second season ende...
Katagiri helms Laboratory of Optics and Neural Analysis anime with original story, screenplay by Akiko Nogi― WIT Studio revealed on Sunday a new original television anime by director Takashi Katagiri (SPY×FAMILY Code: White film) titled LONA (Laboratory of Optics and Neural Analysis), which will debut in spring 2027. WIT Studio also revealed two teaser videos, three teaser visuals, and the main cast...
Monolith Soft's ambitious RPG is better than ever on the Switch 2.― Good news, folks! Xenoblade Chronicles is finally a real video game! It's got 4K graphics and everything!The Xenoblade Chronicles series is one of grand ideas, grand vistas and greater impact. People willing to look past its RPG trappings get quickly obsessed with its heady blend of science fantasy and Gnosticism. It's a labor of lo...
Season 1's final episode aired on Saturday― The staff for the television anime of Tadatoshi Fujimaki's Kill Blue manga announced after the final episode for てthe first season aired on Sat;urday that the series will receive a second season. Fujimaki drew an illustration to celebrate the announcementViz Media is publishing the manga digitally and in print, and it describes the first volume: Juzo Ogami...
So many iconic moments from the manga are replicated intelligently and beautifully here.― How many different adaptations can one single manga spawn? In the case of Masamune Shirow's 37-year-old Ghost in the Shell, too many TV seasons, movies, and OVAs to count on the fingers of both hands. It's a bona fide phenomenon, with influence beyond the realms of manga and animation. Although every version so...
With millions of views on YouTube and a feature film adaptation, Milky☆Highway is largely the work of a single man: character designer, 3D modeler, animator, and director Yōhei Kameyama.― With millions of views per episode on YouTube, Milky☆Subway: The Galactic Limited Express is one of, if not the, standout short-form anime of 2025—so much so that it got a theatrical run in Japan earlier this year....
The Summer Anime Trailer Watch Party returns with the hottest anime line-up.― The Summer Anime Trailer Watch Party returns with the hottest anime line-up. Watch all the trailers for the upcoming season with special guest Geoff Thew (Mother's Basement), and Anime News Network friends Lynzee Loveridge, Jacki Jing, and James Beckett. Find your next must-watch anime, from the biggest hits to hidden gems...
New season adapts Cohabitation arc― The staff for the anime of Reiji Miyajima's Rent-A-Girlfriend (Kanojo, Okarishimasu) manga announced on Saturday that the anime is getting a sixth season. The season will adapt the manga's Cohabitation arc. Character designer Kanna Hirayama shared a commemorative illustration: The fifth season ended on Wednesday on the DMM TV streaming service, and the season's 12...
Video, illustration, logo unveiled for Record of Ragnarok IV― Warner Bros. Japan announced on Friday that the anime based on Shinya Umemura, Azychika, and Takumi Fukui's Record of Ragnarok (Shūmatsu no Walküre) manga will get a fourth season titled Record of Ragnarok IV. The company streamed a trailer and unveiled the logo: Azychika also shared a commemorative illustration: Record of Ragnarok III, t...
Trailer streamed― The official X/Twitter account for the television anime of Yuhiro Tsujitsugu's Snowball Earth manga announced on Friday that the series is getting a second season. The staff unveiled a trailer: The first season's 13th and final episode aired on Friday. The anime premiered on NTV's extended Friday night programming block on April 3. Hulu is streaming the anime. Viz Media releases th...
Nippon Sangoku and Akane-banashi are locked in a neck-and-neck, seesaw battle for the third spot on the podium! This race won't be settled until the final results next week.― Let's have a look at what ANN readers consider the best (and worst) of the season,
based on the polls you can find in our Daily Streaming Reviews
and on the Your Score page with the latest simulcasts. Keep in mind that these r...
Happy Birthday, Sonic! My, those are some interesting choices Sega's making for you.― Welcome back, folks! I had a very fun long weekend, bookended by the wildest movies to pair together. On Friday, I watched the new Masters of the Universe, which was a total blast and put a big smile on my face. Then on Monday, I met up with some friends and watched Adolescence of Utena on the big screen. Both time...
An engaging story is marred by distractingly lackluster animation. A gorgeously animated series is hindered by a trite or nonsensical story. Maybe the characters are wholly unlikable, yet there are five seasons chronicling whether they'll get together.― What makes an anime 'bad'? The answer to that question will differ for everyone. An engaging story is marred by distractingly lackluster animation....